Sonic Riders Gamecube Iso

  



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  • Sonic Riders GCN/GameCube ISO (USA) Mike-February 2, 2018 0. Sonic Riders racing video game for Nintendo GameCube. This game developed by Sonic Team, with production assistance by Now Production and publish by Sega. Screenshots: Sonic Riders.
  • Sonic Riders racing video game for Nintendo GameCube. This game developed by Sonic Team, with production assistance by Now Production and publish by Sega. Screenshots: Sonic Riders GCN/GameCube ISO Info: Release Date: February 21, 2006 Genre: Racing Game Publisher: Sega Developer: Sonic Team, NOW Production Region: USA (NTSC – U) Languages.
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Download 'Sonic Riders' ROM for GameCube console. It has 1.0GB file size. If you need an emulator you can find it here too.

Sonic Riders

Developer(s)Sonic Team, Now Production
Publisher(s)Sega
SeriesSonic the Hedgehog
Platform(s)GameCube
Release date(s)JP February 21, 2006
NA February 23, 2006
EU March 17, 2006
Genre(s)Racing
Mode(s)Single-player, Multiplayer (4)
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGXEE8P, GXEJ8P, GXEP8P
See also..

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.

Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's 'fuel' source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.

  • 1Problems
  • 2Enhancements
    • 2.116:9 Aspect Ratio Fix

Problems

Cut Scenes

Since a TMEM emulation issue introduced in 5.0-4703 videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer issue 11164.

Hero Story Crash

The game may crash after the third level in the Hero Story. To correct this, enable 'Speed Up Disc Transfer Rate' in the game properties. An inaccurate fix was made in 4.0-4222 and was reverted in 4.0-5531. Refer issue 8725.

Finally fixed in 5.0-2431

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

Sonic riders zero gravity iso

NTSC-U

This will result in a crash in the White Cave level.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13191(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5691Windows 7Intel Core i5-750 @ 4GHzATI Radeon HD 5870Perfect: 60FPS rock solid.
r5691Windows 7AMD A8-3820 @ 2.5GHzNVIDIA GeForce GTX 560Okay: 60FPS but no videos during cut scenes.Xx2TailsxX
r7440Windows XPIntel Pentium E2140 @ 1.6GHzNVIDIA GeForce 8400Playable: 35/45FPSLafa
4.0-7842Mac OS X 10.11Intel Core i7-4770K @ 3.2GHzNVIDIA GeForce 780MUnplayable: 60FPS in some parts but slows to ~15 at times during raceDr3AmNightmare

Gameplay Videos



Racing
  • Sonic Riders(2006)
  • Sonic Riders: Zero Gravity(2008)
  • Sonic & Sega All-Stars Racing(2010)
  • Sports
    • Mario & Sonic at the Olympic Games(2007)
    • Mario & Sonic at the Olympic Winter Games(2009)
    • Mario & Sonic at the London 2012 Olympic Games(2009)
    Pinball
    • Sonic Spinball aka Sonic the Hedgehog Spinball(1993/2007)
    Puzzle
    • Dr. Robotnik's Mean Bean Machine(1993/2006)
    Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Sonic_Riders&oldid=174322'
    ISOs » Nintendo Gamecube » M » Mario Kart Double Dash

    Nintendo Gamecube / GC GCN NGC ISOs

    Genre: Driving/Racing
    Rating: PEGI: 3+, ESRB: E, CERO: All Ages
    How to Play this Game ?

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    Game Description & Reviews:

    OverviewMario Kart: Double Dash!! is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. The game introduced a number of new gameplay features, most notably the inclusion of two riders per kart.
    schaeferdogvirus rates this game: 4/5

    Super Mario Kart doubledash is the follower of the classic N64 Game but this time with more characters and 2 in 1 car possibility.
    Show your ability in a battle race or in a balloon shooting battle.

    UnuS_Rod rates this game: 5/5

    Mario Kart Double Dash is a game where the famous Mario, karts and plays with some of his friends like Luigi, Koopa, Princes Peach and Bowser. It is definitively one of my favorite games and a nostalgic one too.

    SushiBrawl rates this game: 5/5

    Yep, this game. This is my favorite racing game of all time. And why not? This game is loaded with a ton of characters, tons of courses, and fun modes to play with your friends. This time around, you can play as characters on the same kart. One drives and the other throws items. You will have a blast playing in the Grand Prix mode as you race to be the best racer in the game. The game also comes with VS mode so you can race freely with your friends and even battle with them. This is definitely a must have game and I suggest you try it our!

    Sheras rates this game: 5/5

    One of the greatest racing games ever, if you are looking for one that isn't realistic that is. I'm just going to focus on the grand prix mode, in this description because you will probably spend 90% of your time on the game playing grand prix if you are anything like me.

    Double Dash features 16 tracks, split into 4 cups, and then the always fun all cup. Like previous Mario Kart games, the difficulties are 50cc, 100cc, 150cc and then Mirror 150cc. In mirror the tracks are flipped (MIND GAMES). In the lower difficulties, the cars also operate slower, so the game does that feel so fast paced. As a result your boosts are less powerful, same with power sliding. Every time you play a grand prix, there is always one CPU team that is 'the team to beat' This one duo is pretty much going to be your only competition at all except for a few tracks on 150cc another duo could give you some issues.

    In double dash, you ride two people per car. This allows you to potentially hold items with both of your characters, and can easily switch driver with item thrower by pressing Z, or by using the item your back seat person is holding and if your front seat is holding one, they will automatically switch. Cars are divided by weight (as are characters). The characters weight you choose determines your cars. In addition, if you mix a light with a medium, you can only choose medium cars. Characters are divided into 'duos'. Mario and Luigi, Toad and Toadette, Wario and Waluigi etc..these duos share the same special item that you can get with more frequency when you are behind. It is best for you to mix and match characters so you can get two special moves, depending on who is sitting in the back seat.

    My only complaint about this game is if you have 3 or 4 players and want to race each other. Once you get the 3rd player, there are no longer any computers in the race, just the 3 humans, and this holds true for 4 human players as well.

    Mr. Frog rates this game: 5/5

    A section of text from Mario Kart: Double Dash's wikipedia page:

    'Double Dash's gameplay is slightly different from other Mario Kart games. Instead of having one player per kart, there are two: one to drive, and one to use items. Players cannot hold items behind the kart, making it more difficult to block incoming shells. It is the first game in the series where players drop their items when hit by a weapon. Players can also steal items from the opponents. The powerslide technique has been improved; if the player manages to get blue sparks, a mini-turbo is performed.[1]

    The game allows up to four players to compete in battle modes and two players in grand prix mode. As in previous installments, the battle arenas are enclosed, with varying architecture and a constant arsenal. In addition to the traditional balloon-popping battle game, two new games have been implemented: the first involves capturing a Shine Sprite and maintaining possession of it for a time period, and the other involves throwing Bob-ombs at each other.

    Players can choose from a cast of 20 characters, eleven of which are new to the series. Characters have their own special items, like Mario and Luigi with Fireballs, Donkey Kong and Diddy Kong with Giant Bananas, and Wario and Waluigi with Bob-ombs. The character's weight class (light, middle, or heavy) determine the karts in which they can ride and their attributes in speed, acceleration, and weight. There are 16 courses, divided into four cups; a fifth cup, the all-cup tour, has the player race all the tracks. The all cup tour always starts with Luigi Circuit and ends with Rainbow Road, but the remaining fourteen tracks show up in random order. Each track is also playable in 'Mirror Mode', available after winning the all-cup tour, in which the tracks are mirrored; this mode is only available for 150cc'

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    Read all 6 reviews for Mario Kart Double Dash

    Videos and Image Media:

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